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Lightmetrica
0.0.1.50dbee3 (yosakoi)
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This is the complete list of members for PerspectiveCamera, including all inherited members.
| Asset() (defined in Asset) | Asset | inline |
| BSDFTypes() const override | PerspectiveCamera | inlinevirtual |
| Camera() (defined in Camera) | Camera | inline |
| Component() (defined in Component) | Component | inline |
| ComponentImplTypeName() const =0 | Component | pure virtual |
| ComponentInterfaceTypeName() const =0 | Component | pure virtual |
| CreateEmitterShape() const override | PerspectiveCamera | inlinevirtual |
| Emitter() (defined in Emitter) | Emitter | inline |
| EvaluateDirection(const GeneralizedBSDFEvaluateQuery &query, const SurfaceGeometry &geom) const override | PerspectiveCamera | virtual |
| EvaluateDirectionPDF(const GeneralizedBSDFEvaluateQuery &query, const SurfaceGeometry &geom) const override | PerspectiveCamera | virtual |
| EvaluatePosition(const SurfaceGeometry &geom) const override | PerspectiveCamera | virtual |
| EvaluatePositionPDF(const SurfaceGeometry &geom) const override | PerspectiveCamera | virtual |
| GeneralizedBSDF() (defined in GeneralizedBSDF) | GeneralizedBSDF | inline |
| GetAABB() const override (defined in PerspectiveCamera) | PerspectiveCamera | inlinevirtual |
| GetFilm() const override | PerspectiveCamera | inlinevirtual |
| ID() const | Asset | |
| LM_ASSET_DEPENDENCIES("film") (defined in Camera) | Camera | |
| LM_ASSET_INTERFACE_DEF("camera","cameras") (defined in Camera) | Camera | |
| LM_COMPONENT_IMPL_DEF("perspective") (defined in PerspectiveCamera) | PerspectiveCamera | |
| Load(const ConfigNode &node, const Assets &assets) override | PerspectiveCamera | virtual |
| operator delete(void *p) (defined in SIMDAlignedType) | SIMDAlignedType | |
| operator new(std::size_t size) (defined in SIMDAlignedType) | SIMDAlignedType | |
| PerspectiveCamera() (defined in PerspectiveCamera) | PerspectiveCamera | inline |
| PostConfigure(const Scene &scene) override | PerspectiveCamera | inlinevirtual |
| RayToRasterPosition(const Math::Vec3 &p, const Math::Vec3 &d, Math::Vec2 &rasterPos) const override | PerspectiveCamera | virtual |
| RegisterPrimitives(const std::vector< Primitive * > &primitives) override | PerspectiveCamera | virtual |
| SampleAndEstimateDirection(const GeneralizedBSDFSampleQuery &query, const SurfaceGeometry &geom, GeneralizedBSDFSampleResult &result) const override | PerspectiveCamera | virtual |
| SampleAndEstimateDirectionBidir(const GeneralizedBSDFSampleQuery &query, const SurfaceGeometry &geom, GeneralizedBSDFSampleBidirResult &result) const override | PerspectiveCamera | virtual |
| SampleDirection(const GeneralizedBSDFSampleQuery &query, const SurfaceGeometry &geom, GeneralizedBSDFSampleResult &result) const override | PerspectiveCamera | virtual |
| SamplePosition(const Math::Vec2 &sample, SurfaceGeometry &geom, Math::PDFEval &pdf) const override | PerspectiveCamera | virtual |
| SetID(const std::string &id) | Asset | |
| ~Asset() (defined in Asset) | Asset | inlinevirtual |
| ~Camera() (defined in Camera) | Camera | inlinevirtual |
| ~Component() (defined in Component) | Component | inlinevirtual |
| ~Emitter() (defined in Emitter) | Emitter | inlinevirtual |
| ~GeneralizedBSDF() (defined in GeneralizedBSDF) | GeneralizedBSDF | inlinevirtual |
| ~PerspectiveCamera() (defined in PerspectiveCamera) | PerspectiveCamera | inline |
| ~SIMDAlignedType() (defined in SIMDAlignedType) | SIMDAlignedType | inlinevirtual |
1.8.8