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math.stats.h
1 /*
2  Lightmetrica : A research-oriented renderer
3 
4  Copyright (c) 2014 Hisanari Otsu
5 
6  This program is free software: you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation, either version 3 of the License, or
9  (at your option) any later version.
10 
11  This program is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  GNU General Public License for more details.
15 
16  You should have received a copy of the GNU General Public License
17  along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19 
20 #pragma once
21 #ifndef LIB_LIGHTMETRICA_MATH_STATS_H
22 #define LIB_LIGHTMETRICA_MATH_STATS_H
23 
24 #include "math.vector.h"
25 
26 LM_NAMESPACE_BEGIN
27 LM_MATH_NAMESPACE_BEGIN
28 
29 template <typename T> LM_FORCE_INLINE TVec2<T> UniformConcentricDiskSample(const TVec2<T>& u);
30 template <typename T> LM_FORCE_INLINE TPDFEval<T> UniformConcentricDiskSamplePDF();
31 template <typename T> LM_FORCE_INLINE TVec3<T> CosineSampleHemisphere(const TVec2<T>& u);
32 template <typename T> LM_FORCE_INLINE TPDFEval<T> CosineSampleHemispherePDF(const TVec3<T>& d);
33 template <typename T> LM_FORCE_INLINE TPDFEval<T> CosineSampleHemispherePDFProjSA(const TVec3<T>& d);
34 template <typename T> LM_FORCE_INLINE TVec3<T> UniformSampleHemisphere(const TVec2<T>& u);
35 template <typename T> LM_FORCE_INLINE TPDFEval<T> UniformSampleHemispherePDF();
36 template <typename T> LM_FORCE_INLINE TVec3<T> UniformSampleSphere(const TVec2<T>& u);
37 template <typename T> LM_FORCE_INLINE TPDFEval<T> UniformSampleSpherePDF();
38 template <typename T> LM_FORCE_INLINE TVec2<T> UniformSampleTriangle(const TVec2<T>& u);
39 
40 LM_MATH_NAMESPACE_END
41 LM_NAMESPACE_END
42 
43 #include "math.stats.inl"
44 
45 #endif // LIB_LIGHTMETRICA_MATH_STATS_H
Definition: math.pdf.h:80
Definition: math.vector.h:31
Definition: math.vector.h:30