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math.transform.h
1 /*
2  Lightmetrica : A research-oriented renderer
3 
4  Copyright (c) 2014 Hisanari Otsu
5 
6  This program is free software: you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation, either version 3 of the License, or
9  (at your option) any later version.
10 
11  This program is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  GNU General Public License for more details.
15 
16  You should have received a copy of the GNU General Public License
17  along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19 
20 #pragma once
21 #ifndef LIB_LIGHTMETRICA_MATH_TRANSFORM_H
22 #define LIB_LIGHTMETRICA_MATH_TRANSFORM_H
23 
24 #include "math.matrix.h"
25 
26 LM_NAMESPACE_BEGIN
27 LM_MATH_NAMESPACE_BEGIN
28 
29 template <typename T> LM_FORCE_INLINE TMat4<T> Translate(const TMat4<T>& m, const TVec3<T>& v);
30 template <typename T> LM_FORCE_INLINE TMat4<T> Translate(const TVec3<T>& v);
31 template <typename T> LM_FORCE_INLINE TMat4<T> Rotate(const TMat4<T>& m, T angle, const TVec3<T>& axis);
32 template <typename T> LM_FORCE_INLINE TMat4<T> Rotate(T angle, const TVec3<T>& axis);
33 template <typename T> LM_FORCE_INLINE TMat4<T> Scale(const TMat4<T>& m, const TVec3<T>& v);
34 template <typename T> LM_FORCE_INLINE TMat4<T> Scale(const TVec3<T>& v);
35 template <typename T> LM_FORCE_INLINE TMat4<T> LookAt(const TVec3<T>& eye, const TVec3<T>& center, const TVec3<T>& up);
36 template <typename T> LM_FORCE_INLINE TMat4<T> Perspective(T fovy, T aspect, T zNear, T zFar);
37 
38 #if LM_SSE2
39 template <> LM_FORCE_INLINE Mat4f Rotate(const Mat4f& m, float angle, const Vec3f& axis);
40 template <> LM_FORCE_INLINE Mat4f Rotate(float angle, const Vec3f& axis);
41 #endif
42 
43 #if LM_AVX
44 template <> LM_FORCE_INLINE Mat4d Rotate(const Mat4d& m, double angle, const Vec3d& axis);
45 template <> LM_FORCE_INLINE Mat4d Rotate(double angle, const Vec3d& axis);
46 #endif
47 
48 LM_MATH_NAMESPACE_END
49 LM_NAMESPACE_END
50 
51 #include "math.transform.inl"
52 
53 #endif // LIB_LIGHTMETRICA_MATH_TRANSFORM_H
Definition: math.matrix.h:30
Definition: math.vector.h:31