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include
lightmetrica
pm.photon.h
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/*
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Lightmetrica : A research-oriented renderer
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Copyright (c) 2014 Hisanari Otsu
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef LIB_LIGHTMETRICA_PM_PHOTON_H
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#define LIB_LIGHTMETRICA_PM_PHOTON_H
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#include "common.h"
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#include "math.types.h"
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#include "align.h"
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LM_NAMESPACE_BEGIN
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struct
Photon
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{
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Math::Vec3 p;
// Surface point
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Math::Vec3 throughput;
// Current throughput
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Math::Vec3 wi;
// Incident ray direction
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};
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// Vector type for Photon
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typedef
std::vector<Photon, aligned_allocator<Photon, std::alignment_of<Photon>::value>> Photons;
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LM_NAMESPACE_END
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#endif // LIB_LIGHTMETRICA_PM_PHOTON_H
Photon
Definition:
pm.photon.h:34
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