Custom material in PythonΒΆ
This test demostrates how to create an custom material using component extension in Python. Due to GIL, the execution of the python function is limited to a single thread.
[1]:
%load_ext autoreload
%autoreload 2
[2]:
import os
import imageio
import pandas as pd
import numpy as np
%matplotlib inline
import matplotlib.pyplot as plt
from mpl_toolkits.axes_grid1 import make_axes_locatable
import lmfunctest as ft
import lmscene
import lightmetrica as lm
[3]:
os.getpid()
[3]:
603
[4]:
%load_ext lightmetrica_jupyter
[5]:
@lm.pylm_component('material::visualize_normal')
class Material_VisualizeNormal(lm.Material):
def construct(self, prop):
return True
def isSpecular(self, geom, comp):
return False
def sample(self, geom, wi):
return None
def reflectance(self, geom, comp):
return np.abs(geom.n)
def pdf(self, geom, comp, wi, wo):
return 0
def eval(self, geom, comp, wi, wo):
return np.zeros(3)
[6]:
lm.init('user::default', {})
lm.parallel.init('parallel::openmp', {
'numThreads': 1
})
lm.log.init('logger::jupyter')
lm.progress.init('progress::jupyter')
lm.info()
[I|0.000|114@user ] Lightmetrica -- Version 3.0.0 (rev. fe30e7c) Linux x64
[7]:
# Original material
lm.asset('mat_vis_normal', 'material::visualize_normal', {})
# Scene
lm.asset('camera_main', 'camera::pinhole', {
'position': [5.101118, 1.083746, -2.756308],
'center': [4.167568, 1.078925, -2.397892],
'up': [0,1,0],
'vfov': 43.001194
})
lm.asset('model_obj', 'model::wavefrontobj', {
'path': os.path.join(ft.env.scene_path, 'fireplace_room/fireplace_room.obj'),
'base_material': lm.asset('mat_vis_normal')
})
lm.primitive(lm.identity(), {
'camera': lm.asset('camera_main')
})
lm.primitive(lm.identity(), {
'model': lm.asset('model_obj')
})
[I|0.021|48@assets ] Loading asset [name='mat_vis_normal']
[I|0.021|48@assets ] Loading asset [name='camera_main']
[I|0.021|48@assets ] Loading asset [name='model_obj']
[I|0.021|29@objload] Loading OBJ file [path='fireplace_room.obj']
[I|0.021|169@objloa] Loading MTL file [path='fireplace_room.mtl']
[8]:
lm.build('accel::sahbvh', {})
[I|0.430|246@scene ] Building acceleration structure [name='accel::sahbvh']
[I|0.430|131@accel_] Flattening scene
[I|0.462|261@accel_] Building
[9]:
# Render
lm.asset('film_output', 'film::bitmap', {
'w': 640,
'h': 360
})
lm.render('renderer::raycast', {
'output': lm.asset('film_output')
})
img = np.copy(lm.buffer(lm.asset('film_output')))
# Visualize
f = plt.figure(figsize=(15,15))
ax = f.add_subplot(111)
ax.imshow(np.clip(np.power(img,1/2.2),0,1), origin='lower')
plt.show()
[I|1.232|48@assets ] Loading asset [name='film_output']
[I|1.242|151@user ] Starting render [name='renderer::raycast']