Lightmetrica  0.0.1.50dbee3 (yosakoi)
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aabb.h
1 /*
2  Lightmetrica : A research-oriented renderer
3 
4  Copyright (c) 2014 Hisanari Otsu
5 
6  This program is free software: you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation, either version 3 of the License, or
9  (at your option) any later version.
10 
11  This program is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  GNU General Public License for more details.
15 
16  You should have received a copy of the GNU General Public License
17  along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19 
20 #pragma once
21 #ifndef LIB_LIGHTMETRICA_AABB_H
22 #define LIB_LIGHTMETRICA_AABB_H
23 
24 #include "math.types.h"
25 
26 LM_NAMESPACE_BEGIN
27 
28 struct AABB
29 {
30 
31  Math::Vec3 min, max;
32 
33  LM_FORCE_INLINE AABB();
34  LM_FORCE_INLINE AABB(const Math::Vec3& p);
35  LM_FORCE_INLINE AABB(const Math::Vec3& p1, const Math::Vec3& p2);
36 
37  LM_FORCE_INLINE bool Intersect(const AABB& b) const;
38  LM_FORCE_INLINE bool Contain(const Math::Vec3& p) const;
39  LM_FORCE_INLINE Math::Float SurfaceArea() const;
40  LM_FORCE_INLINE Math::Float Volume() const;
41  LM_FORCE_INLINE int LongestAxis() const;
42  LM_FORCE_INLINE AABB Union(const AABB& b) const;
43  LM_FORCE_INLINE AABB Union(const Math::Vec3& p) const;
44 
45  //bool operator==(const AABB& b) const { return min == b.min && max == b.max; }
46  //bool operator!=(const AABB& b) const { return min != b.min || max != b.max; }
47  LM_FORCE_INLINE const Math::Vec3& operator[](int i) const;
48  LM_FORCE_INLINE Math::Vec3& operator[](int i);
49 
50 };
51 
52 LM_NAMESPACE_END
53 
54 #include "aabb.inl"
55 
56 #endif // LIB_LIGHTMETRICA_AABB_H
Definition: aabb.h:28