Lightmetrica  0.0.1.50dbee3 (yosakoi)
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bitmaptexture.h
1 /*
2  Lightmetrica : A research-oriented renderer
3 
4  Copyright (c) 2014 Hisanari Otsu
5 
6  This program is free software: you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation, either version 3 of the License, or
9  (at your option) any later version.
10 
11  This program is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  GNU General Public License for more details.
15 
16  You should have received a copy of the GNU General Public License
17  along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19 
20 #pragma once
21 #ifndef LIB_LIGHTMETRICA_BITMAP_TEXTURE_H
22 #define LIB_LIGHTMETRICA_BITMAP_TEXTURE_H
23 
24 #include "texture.h"
25 
26 LM_NAMESPACE_BEGIN
27 
28 class BitmapImage;
29 
34 class BitmapTexture : public Texture
35 {
36 public:
37 
38  BitmapTexture() {}
39  virtual ~BitmapTexture() {}
40 
41 public:
42 
43  // For overloading #Load function
44  using Asset::Load;
45 
46  /*
47  Load a bitmap texture.
48  \param path Path to a texture.
49  \param verticalFlip If true, loaded image is flipped vertically.
50  \retval true Succeeded to load.
51  \retval false Failed to load.
52  */
53  virtual bool Load(const std::string& path, bool verticalFlip = false) = 0;
54 
59  virtual const BitmapImage& Bitmap() const = 0;
60 
61 };
62 
63 LM_NAMESPACE_END
64 
65 #endif // LIB_LIGHTMETRICA_BITMAP_TEXTURE_H
virtual const BitmapImage & Bitmap() const =0
Definition: texture.h:33
virtual bool Load(const ConfigNode &node, const Assets &assets)=0
Definition: bitmaptexture.h:34
Definition: bitmap.h:34