Lightmetrica  0.0.1.50dbee3 (yosakoi)
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Texture Class Referenceabstract

#include <texture.h>

Public Member Functions

 LM_ASSET_INTERFACE_DEF ("texture","textures")
 
 LM_ASSET_NO_DEPENDENCIES ()
 
virtual Math::Vec3 Evaluate (const Math::Vec2 &uv) const =0
 
- Public Member Functions inherited from Asset
virtual bool Load (const ConfigNode &node, const Assets &assets)=0
 
LM_PUBLIC_API std::string ID () const
 
LM_HIDDEN_API void SetID (const std::string &id)
 
- Public Member Functions inherited from Component
virtual std::string ComponentInterfaceTypeName () const =0
 
virtual std::string ComponentImplTypeName () const =0
 
- Public Member Functions inherited from SIMDAlignedType
void * operator new (std::size_t size) throw (std::bad_alloc)
 
void operator delete (void *p)
 

Detailed Description

Texture. A base class of the textures.

Inheritance diagram for Texture:
Asset Component SIMDAlignedType BitmapTexture ConstantTexture DefaultBitmapTexture

The documentation for this class was generated from the following file: