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| LM_ASSET_INTERFACE_DEF ("bsdf","bsdfs") |
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| LM_ASSET_DEPENDENCIES ("texture") |
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virtual bool | SampleDirection (const GeneralizedBSDFSampleQuery &query, const SurfaceGeometry &geom, GeneralizedBSDFSampleResult &result) const =0 |
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virtual Math::Vec3 | SampleAndEstimateDirection (const GeneralizedBSDFSampleQuery &query, const SurfaceGeometry &geom, GeneralizedBSDFSampleResult &result) const =0 |
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virtual bool | SampleAndEstimateDirectionBidir (const GeneralizedBSDFSampleQuery &query, const SurfaceGeometry &geom, GeneralizedBSDFSampleBidirResult &result) const =0 |
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virtual Math::Vec3 | EvaluateDirection (const GeneralizedBSDFEvaluateQuery &query, const SurfaceGeometry &geom) const =0 |
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virtual Math::PDFEval | EvaluateDirectionPDF (const GeneralizedBSDFEvaluateQuery &query, const SurfaceGeometry &geom) const =0 |
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virtual int | BSDFTypes () const =0 |
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virtual bool | Load (const ConfigNode &node, const Assets &assets)=0 |
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LM_PUBLIC_API std::string | ID () const |
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LM_HIDDEN_API void | SetID (const std::string &id) |
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virtual std::string | ComponentInterfaceTypeName () const =0 |
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virtual std::string | ComponentImplTypeName () const =0 |
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void * | operator new (std::size_t size) throw (std::bad_alloc) |
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void | operator delete (void *p) |
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BSDF. A base class for BSDF implementations.