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Lightmetrica
0.0.1.50dbee3 (yosakoi)
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This is the complete list of members for DiffuseBSDF, including all inherited members.
| Asset() (defined in Asset) | Asset | inline |
| BSDF() (defined in BSDF) | BSDF | inline |
| BSDFTypes() const override | DiffuseBSDF | inlinevirtual |
| Component() (defined in Component) | Component | inline |
| ComponentImplTypeName() const =0 | Component | pure virtual |
| ComponentInterfaceTypeName() const =0 | Component | pure virtual |
| DiffuseBSDF() (defined in DiffuseBSDF) | DiffuseBSDF | inline |
| EvaluateDirection(const GeneralizedBSDFEvaluateQuery &query, const SurfaceGeometry &geom) const override | DiffuseBSDF | virtual |
| EvaluateDirectionPDF(const GeneralizedBSDFEvaluateQuery &query, const SurfaceGeometry &geom) const override | DiffuseBSDF | virtual |
| GeneralizedBSDF() (defined in GeneralizedBSDF) | GeneralizedBSDF | inline |
| ID() const | Asset | |
| LM_ASSET_DEPENDENCIES("texture") (defined in BSDF) | BSDF | |
| LM_ASSET_INTERFACE_DEF("bsdf","bsdfs") (defined in BSDF) | BSDF | |
| LM_COMPONENT_IMPL_DEF("diffuse") (defined in DiffuseBSDF) | DiffuseBSDF | |
| Load(const ConfigNode &node, const Assets &assets) override | DiffuseBSDF | virtual |
| operator delete(void *p) (defined in SIMDAlignedType) | SIMDAlignedType | |
| operator new(std::size_t size) (defined in SIMDAlignedType) | SIMDAlignedType | |
| SampleAndEstimateDirection(const GeneralizedBSDFSampleQuery &query, const SurfaceGeometry &geom, GeneralizedBSDFSampleResult &result) const override | DiffuseBSDF | virtual |
| SampleAndEstimateDirectionBidir(const GeneralizedBSDFSampleQuery &query, const SurfaceGeometry &geom, GeneralizedBSDFSampleBidirResult &result) const override | DiffuseBSDF | virtual |
| SampleDirection(const GeneralizedBSDFSampleQuery &query, const SurfaceGeometry &geom, GeneralizedBSDFSampleResult &result) const override | DiffuseBSDF | virtual |
| SetID(const std::string &id) | Asset | |
| ShadingNormalCorrectionFactor(const TransportDirection &transportDir, const SurfaceGeometry &geom, const Math::Vec3 &localWi, const Math::Vec3 &localWo, const Math::Vec3 &worldWi, const Math::Vec3 &worldWo) | BSDF | inlineprotectedstatic |
| ~Asset() (defined in Asset) | Asset | inlinevirtual |
| ~BSDF() (defined in BSDF) | BSDF | inlinevirtual |
| ~Component() (defined in Component) | Component | inlinevirtual |
| ~DiffuseBSDF() (defined in DiffuseBSDF) | DiffuseBSDF | inline |
| ~GeneralizedBSDF() (defined in GeneralizedBSDF) | GeneralizedBSDF | inlinevirtual |
| ~SIMDAlignedType() (defined in SIMDAlignedType) | SIMDAlignedType | inlinevirtual |
1.8.8