Lightmetrica
0.0.1.50dbee3 (yosakoi)
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#include <random.h>
Public Member Functions | |
LM_COMPONENT_INTERFACE_DEF ("random") | |
virtual unsigned int | NextUInt ()=0 |
virtual void | SetSeed (unsigned int seed)=0 |
virtual Random * | Clone () const =0 |
LM_FORCE_INLINE Math::Float | Next () |
LM_FORCE_INLINE Math::Vec2 | NextVec2 () |
Public Member Functions inherited from Component | |
virtual std::string | ComponentInterfaceTypeName () const =0 |
virtual std::string | ComponentImplTypeName () const =0 |
Public Member Functions inherited from SIMDAlignedType | |
void * | operator new (std::size_t size) throw (std::bad_alloc) |
void | operator delete (void *p) |
Random number generator. An interface for uniform random number generators.
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pure virtual |
LM_NAMESPACE_BEGIN LM_FORCE_INLINE Math::Float Random::Next | ( | ) |
Generate pseudorandom number as floating point type.
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pure virtual |
Generate pseudorandom number as unsigned integer type.
Implemented in SFMTRandom, and StandardMTRandom.
LM_FORCE_INLINE Math::Vec2 Random::NextVec2 | ( | ) |
Generate pseudorandom number as Vec2 type.
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pure virtual |
Set seed and initialize internal state.
seed | Seed. |
Implemented in SFMTRandom, and StandardMTRandom.