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LM_FORCE_INLINE int | Load (const Math::Vec3 &A, const Math::Vec3 &B, const Math::Vec3 &C) |
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LM_FORCE_INLINE bool | Intersect (const Ray &ray, Math::Float mint, Math::Float maxt, Math::Float &u, Math::Float &v, Math::Float &t) const |
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uint32_t | k |
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Math::Float | n_u |
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Math::Float | n_v |
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Math::Float | n_d |
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Math::Float | a_u |
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Math::Float | a_v |
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Math::Float | b_nu |
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Math::Float | b_nv |
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Math::Float | c_nu |
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Math::Float | c_nv |
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uint32_t | shapeIndex |
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uint32_t | primIndex |
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The documentation for this struct was generated from the following file:
- /home/travis/build/hi2p-perim/lightmetrica/include/lightmetrica/triaccel.h