Lightmetrica  0.0.1.50dbee3 (yosakoi)
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primitive.h
1 /*
2  Lightmetrica : A research-oriented renderer
3 
4  Copyright (c) 2014 Hisanari Otsu
5 
6  This program is free software: you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation, either version 3 of the License, or
9  (at your option) any later version.
10 
11  This program is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  GNU General Public License for more details.
15 
16  You should have received a copy of the GNU General Public License
17  along with this program. If not, see <http://www.gnu.org/licenses/>.
18 */
19 
20 #pragma once
21 #ifndef LIB_LIGHTMETRICA_PRIMITIVE_H
22 #define LIB_LIGHTMETRICA_PRIMITIVE_H
23 
24 #include "align.h"
25 #include "math.types.h"
26 
27 LM_NAMESPACE_BEGIN
28 
29 class TriangleMesh;
30 class BSDF;
31 class Camera;
32 class Light;
33 
39 struct Primitive : public SIMDAlignedType
40 {
41 
42  Primitive(const Math::Mat4& transform)
43  : transform(transform)
44  , normalTransform(Math::Transpose(Math::Inverse(transform)))
45  , mesh(nullptr)
46  , bsdf(nullptr)
47  , camera(nullptr)
48  , light(nullptr)
49  {
50 
51  }
52 
53  Math::Mat4 transform;
54  Math::Mat3 normalTransform;
55  TriangleMesh* mesh;
56  BSDF* bsdf;
57  Camera* camera;
58  Light* light;
59 
60 };
61 
62 LM_NAMESPACE_END
63 
64 #endif // LIB_LIGHTMETRICA_PRIMITIVE_H
Definition: align.h:84
Definition: light.h:32
Definition: primitive.h:39
Definition: camera.h:35
Definition: bsdf.h:33
Definition: trianglemesh.h:34