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Lightmetrica
0.0.1.50dbee3 (yosakoi)
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#include <primitive.h>
Public Member Functions | |
| Primitive (const Math::Mat4 &transform) | |
Public Member Functions inherited from SIMDAlignedType | |
| void * | operator new (std::size_t size) throw (std::bad_alloc) |
| void | operator delete (void *p) |
Public Attributes | |
| Math::Mat4 | transform |
| Math::Mat3 | normalTransform |
| TriangleMesh * | mesh |
| BSDF * | bsdf |
| Camera * | camera |
| Light * | light |
Primitive. Primitive is an element of the scene used for managing transformable objects. A primitive corresponds to a node in the scene.
1.8.8