Lightmetrica  0.0.1.50dbee3 (yosakoi)
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Primitive Struct Reference

#include <primitive.h>

Public Member Functions

 Primitive (const Math::Mat4 &transform)
 
- Public Member Functions inherited from SIMDAlignedType
void * operator new (std::size_t size) throw (std::bad_alloc)
 
void operator delete (void *p)
 

Public Attributes

Math::Mat4 transform
 
Math::Mat3 normalTransform
 
TriangleMeshmesh
 
BSDFbsdf
 
Cameracamera
 
Lightlight
 

Detailed Description

Primitive. Primitive is an element of the scene used for managing transformable objects. A primitive corresponds to a node in the scene.

Inheritance diagram for Primitive:
SIMDAlignedType

The documentation for this struct was generated from the following file: