Lightmetrica
0.0.1.50dbee3 (yosakoi)
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#include <primitive.h>
Public Member Functions | |
Primitive (const Math::Mat4 &transform) | |
Public Member Functions inherited from SIMDAlignedType | |
void * | operator new (std::size_t size) throw (std::bad_alloc) |
void | operator delete (void *p) |
Public Attributes | |
Math::Mat4 | transform |
Math::Mat3 | normalTransform |
TriangleMesh * | mesh |
BSDF * | bsdf |
Camera * | camera |
Light * | light |
Primitive. Primitive is an element of the scene used for managing transformable objects. A primitive corresponds to a node in the scene.